[QTI] Maximum score in a extendedText interaction
Luis Javier Peris
javierperis at gmail.com
Fri Aug 29 11:32:46 BST 2008
Thanks Steve. I thought nobody would read my question.
So I can simply declare an outcomedeclaration and sets the normalMaximum
attribute. I'd like create extendedText items with a maximum score and
correct solution. Could you or anybody if this example would be right?
<?xml version="1.0" encoding="UTF-8"?>
<assessmentItem xmlns="http://www.imsglobal.org/xsd/imsqti_v2p1" xmlns:xsi="
http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.imsglobal.org/xsd/imsqti_v2p1imsqti_v2p1.xsd"
identifier="extendedText" title="Nuclear Fusion" adaptive="false"
timeDependent="false">
<responseDeclaration identifier="RESPONSE"
cardinality="single" baseType="string">
<correctResponse>
<value>
We can control the energy...
</value>
<outcomeDeclaration identifier="SCORE" cardinality="single"
baseType="integer" normalMaximum="2.0"/>
<itemBody>
<extendedTextInteraction responseIdentifier="RESPONSE"
expectedLength="200">
<prompt>How can we control the energy which is liberated in
nuclear fusion?</prompt>
</extendedTextInteraction>
</itemBody>
</assessmentItem>
if a normalMaximum attribute is not compulsory, how is set the score a
candidate can get in that question??
Greetings.
2008/8/29 Steve Lay <swl10 at cam.ac.uk>
> Not sure if anybody replied to this and the question is a bit old but for
> the record...
>
> Scoring is achieved in QTI by setting values of outcome variables (in the
> response processing section of the markup). Outcome variables can have a
> normalMaximum set which can be used to indicate the maximum possible score.
> The relationship between a specific interaction and an outcome variable is
> fairly weak, but if you have a single interaction in your item (the usual
> case) then this isn't a problem.
>
> Steve
>
> Luis Javier Peris wrote:
>
>> Hello,
>>
>> I've have a question about extendedtext interactions. I've read the
>> implementation and info model of IMS QTI v2.0 and v2.1 and I've found a
>> /rubricBlock/ can be used to add instructions about the way the item should
>> be scored by a human scorer. But I would like to know how can I set the
>> maximum score that a candidate can get in a extendedText interaction item.
>>
>> Greetings.
>>
>>
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>>
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>
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